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	<title>Comments for Monday Night Adventurers</title>
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	<description>Records and Proceedings In The World Of Miniatures Games And Life In General.</description>
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		<title>Comment on Second Dark Heresy Campaign Started by Richard</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/05/07/second-dark-heresy-campaign-started/comment-page-1/#comment-3887</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 23 Apr 2009 11:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=43#comment-3887</guid>
		<description>Hi, I&#039;m interested in running an Imperial Guard Dark Heresy game myself, and even toying with the idea of using the WH40K tabletop rules to handle large skirmishes. I would be interested in swapping idea&#039;s with you on this ?

As regards your comment on the Toughness characteristic and character wounds; In my opinion Toughness acts as an invisible &#039;wounds soak&#039; for the characters, although I appreciate what you say about the relation between a character Toughness and the number of Wounds they have. Maybe a characters starting wounds should be there TB x 3 ?

As for damage, on one occasion I used the following rule;

Damage up to the characters TB came off their Wound total as normal. Any damage remaining after this became Critical Damage. This was very lethal but did teach the characters a few lessons in combat avoidance !!!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m interested in running an Imperial Guard Dark Heresy game myself, and even toying with the idea of using the WH40K tabletop rules to handle large skirmishes. I would be interested in swapping idea&#8217;s with you on this ?</p>
<p>As regards your comment on the Toughness characteristic and character wounds; In my opinion Toughness acts as an invisible &#8216;wounds soak&#8217; for the characters, although I appreciate what you say about the relation between a character Toughness and the number of Wounds they have. Maybe a characters starting wounds should be there TB x 3 ?</p>
<p>As for damage, on one occasion I used the following rule;</p>
<p>Damage up to the characters TB came off their Wound total as normal. Any damage remaining after this became Critical Damage. This was very lethal but did teach the characters a few lessons in combat avoidance !!!</p>
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		<title>Comment on For Those Not Going To Cold Wars by Todd</title>
		<link>http://www.mondaynightadventurers.org/blog/2009/03/02/for-those-not-going-to-cold-wars/comment-page-1/#comment-2991</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=183#comment-2991</guid>
		<description>I went to the Olney store. There weren&#039;t any signs or indication of a grand-opening type of event. The store was pretty crowded and most of the tables had games going which was nice to see. I didn&#039;t see any special merchandise and I didn&#039;t get a discount on the fortified manor house, although I didn&#039;t have the White Dwarf coupon either.</description>
		<content:encoded><![CDATA[<p>I went to the Olney store. There weren&#8217;t any signs or indication of a grand-opening type of event. The store was pretty crowded and most of the tables had games going which was nice to see. I didn&#8217;t see any special merchandise and I didn&#8217;t get a discount on the fortified manor house, although I didn&#8217;t have the White Dwarf coupon either.</p>
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		<title>Comment on Second Dark Heresy Campaign Started by foehammer</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/05/07/second-dark-heresy-campaign-started/comment-page-1/#comment-2404</link>
		<dc:creator>foehammer</dc:creator>
		<pubDate>Tue, 18 Nov 2008 18:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=43#comment-2404</guid>
		<description>yeah good idea i recently started a campaign at the warhammer club in my town we all were using imperial guard with 2 thousand points each in four way battles</description>
		<content:encoded><![CDATA[<p>yeah good idea i recently started a campaign at the warhammer club in my town we all were using imperial guard with 2 thousand points each in four way battles</p>
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		<title>Comment on It&#8217;s Fun to Play at the R-P-G-A. by Dave Choat</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1769</link>
		<dc:creator>Dave Choat</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=134#comment-1769</guid>
		<description>Pleasantly surprised? Interesting.

Chemistry is all in a good rpg campaign, but for Cons and Tourneys this does seem to provide the streamlining necessary for the Find/kill the widget type game. Perhaps that environment is the targeted area.

Even then, I have enjoyed some Con sessions (GenCon, Origins) with perfect strangers on a time budget. I can see the structure focusing people into more achievements.</description>
		<content:encoded><![CDATA[<p>Pleasantly surprised? Interesting.</p>
<p>Chemistry is all in a good rpg campaign, but for Cons and Tourneys this does seem to provide the streamlining necessary for the Find/kill the widget type game. Perhaps that environment is the targeted area.</p>
<p>Even then, I have enjoyed some Con sessions (GenCon, Origins) with perfect strangers on a time budget. I can see the structure focusing people into more achievements.</p>
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		<title>Comment on It&#8217;s Fun to Play at the R-P-G-A. by Brett</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1768</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Mon, 22 Sep 2008 13:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=134#comment-1768</guid>
		<description>Of course I agree Dave, that is why I never tried RPGA before. That said, there was about as much role playing going on as time would allow and it wasn&#039;t discouraged. The time pressure kept it brief, but the R wasn&#039;t missing by any means. In fact I would say I was pleasantly surprised overall which is why I wrote it up. I have been in games with no restrictions where there was a lot less role playing going on.</description>
		<content:encoded><![CDATA[<p>Of course I agree Dave, that is why I never tried RPGA before. That said, there was about as much role playing going on as time would allow and it wasn&#8217;t discouraged. The time pressure kept it brief, but the R wasn&#8217;t missing by any means. In fact I would say I was pleasantly surprised overall which is why I wrote it up. I have been in games with no restrictions where there was a lot less role playing going on.</p>
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