Pulp Gaming

Posted by Brett on February 24th, 2009 filed in Game Reports

Ed’s pulp game has me going through my reprint volumes and has reminded me of some important pulp concepts for the game. We need to remember each character is a lead in a different pulp. Chort’s is a Science adventure pulp, science will save the day McGuyver like. Jeff is a Boy’s adventure, pluck is the answer, Todd is the Big Gamer Hunter story, the big cats are all his thing, Dave is the rugged men’s magazine sort, my guy is a dashing aventurer eccentric. If you look at the story we have played so far each of us has had starring scenes, I think the system is good at providing chances to shine. We shouldn’t feel afraid to do big stupid things, that is what pulp is all about, it isn’t ‘realistic’ at all. I got the feeling we were playing too close to the Call of Cthulhu model, we need to take more chances I think. If you haven’t read it read the Chinatown Death Cloud Peril than I recommend you do, it is written much better than the pulps themselves, but it cuts a nice balance between pulp and the real world.

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