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	<title>Comments on: It&#8217;s Fun to Play at the R-P-G-A.</title>
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	<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/</link>
	<description>Records and Proceedings In The World Of Miniatures Games And Life In General.</description>
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		<title>By: Dave Choat</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1769</link>
		<dc:creator>Dave Choat</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=134#comment-1769</guid>
		<description>Pleasantly surprised? Interesting.

Chemistry is all in a good rpg campaign, but for Cons and Tourneys this does seem to provide the streamlining necessary for the Find/kill the widget type game. Perhaps that environment is the targeted area.

Even then, I have enjoyed some Con sessions (GenCon, Origins) with perfect strangers on a time budget. I can see the structure focusing people into more achievements.</description>
		<content:encoded><![CDATA[<p>Pleasantly surprised? Interesting.</p>
<p>Chemistry is all in a good rpg campaign, but for Cons and Tourneys this does seem to provide the streamlining necessary for the Find/kill the widget type game. Perhaps that environment is the targeted area.</p>
<p>Even then, I have enjoyed some Con sessions (GenCon, Origins) with perfect strangers on a time budget. I can see the structure focusing people into more achievements.</p>
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		<title>By: Brett</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1768</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Mon, 22 Sep 2008 13:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=134#comment-1768</guid>
		<description>Of course I agree Dave, that is why I never tried RPGA before. That said, there was about as much role playing going on as time would allow and it wasn&#039;t discouraged. The time pressure kept it brief, but the R wasn&#039;t missing by any means. In fact I would say I was pleasantly surprised overall which is why I wrote it up. I have been in games with no restrictions where there was a lot less role playing going on.</description>
		<content:encoded><![CDATA[<p>Of course I agree Dave, that is why I never tried RPGA before. That said, there was about as much role playing going on as time would allow and it wasn&#8217;t discouraged. The time pressure kept it brief, but the R wasn&#8217;t missing by any means. In fact I would say I was pleasantly surprised overall which is why I wrote it up. I have been in games with no restrictions where there was a lot less role playing going on.</p>
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		<title>By: Dave Choat</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1766</link>
		<dc:creator>Dave Choat</dc:creator>
		<pubDate>Mon, 22 Sep 2008 13:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=134#comment-1766</guid>
		<description>I can play miniatures combat stuff in other situations, and I could see RPGA being useful for generating fast, tournament style games wherein players can be subject to a rating system and so on.

That said, I play RPGs for R. I tend to remember great RP situations much better than who slew Blech&#039;nargh. I also favor campaigns, where the goals of the party or player are far more weighted toward their characters than who did what.

You DO need structure, and for beginners this could be the hot lick. Learn the mechanics in an immediate-rewards type environment and then later they can branch out into the why&#039;s of their origin or become enmeshed in multi-session story arcs.</description>
		<content:encoded><![CDATA[<p>I can play miniatures combat stuff in other situations, and I could see RPGA being useful for generating fast, tournament style games wherein players can be subject to a rating system and so on.</p>
<p>That said, I play RPGs for R. I tend to remember great RP situations much better than who slew Blech&#8217;nargh. I also favor campaigns, where the goals of the party or player are far more weighted toward their characters than who did what.</p>
<p>You DO need structure, and for beginners this could be the hot lick. Learn the mechanics in an immediate-rewards type environment and then later they can branch out into the why&#8217;s of their origin or become enmeshed in multi-session story arcs.</p>
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		<title>By: Daniele Muscetta</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/19/its-fun-to-play-at-the-r-p-g-a/comment-page-1/#comment-1754</link>
		<dc:creator>Daniele Muscetta</dc:creator>
		<pubDate>Fri, 19 Sep 2008 21:30:20 +0000</pubDate>
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		<description>glad you liked the picture :-)</description>
		<content:encoded><![CDATA[<p>glad you liked the picture <img src='http://www.mondaynightadventurers.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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