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	<title>Comments on: Dark Heresy Update</title>
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	<link>http://www.mondaynightadventurers.org/blog/2008/09/11/dark-heresy-update/</link>
	<description>Records and Proceedings In The World Of Miniatures Games And Life In General.</description>
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		<title>By: Brett</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/11/dark-heresy-update/comment-page-1/#comment-1704</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Fri, 12 Sep 2008 22:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=117#comment-1704</guid>
		<description>I agree with the gelling, that is one of the reasons everyone is in the same unit in the second game. In a D&amp;D game it is often enough to throw a fighter, a wizard, a cleric and thief together, you don&#039;t need an explanation. That doesn&#039;t feel right for Dark Heresy and the first game&#039;s group has a bit of muddled feel as a result.</description>
		<content:encoded><![CDATA[<p>I agree with the gelling, that is one of the reasons everyone is in the same unit in the second game. In a D&#038;D game it is often enough to throw a fighter, a wizard, a cleric and thief together, you don&#8217;t need an explanation. That doesn&#8217;t feel right for Dark Heresy and the first game&#8217;s group has a bit of muddled feel as a result.</p>
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		<title>By: Dave_Choat</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/09/11/dark-heresy-update/comment-page-1/#comment-1702</link>
		<dc:creator>Dave_Choat</dc:creator>
		<pubDate>Fri, 12 Sep 2008 17:32:33 +0000</pubDate>
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		<description>The universe IS deep. I do like that. Given the detailed source materials, your PCs will never get off the map, and the variety of possible adventures is mind boggling.

I think the damage rules aren&#039;t crunchy enough. Wound wound wound fall down. Hmm. I have not noticed hit locations as really mattering yet.

I am a visual person, I want (as a player) to have what things look like. I want a good sense of the environment. Given the Gothic flavor there could be more of this.

I am still not feeling like the group is a team yet, or that we have gelled, if that makes sense.</description>
		<content:encoded><![CDATA[<p>The universe IS deep. I do like that. Given the detailed source materials, your PCs will never get off the map, and the variety of possible adventures is mind boggling.</p>
<p>I think the damage rules aren&#8217;t crunchy enough. Wound wound wound fall down. Hmm. I have not noticed hit locations as really mattering yet.</p>
<p>I am a visual person, I want (as a player) to have what things look like. I want a good sense of the environment. Given the Gothic flavor there could be more of this.</p>
<p>I am still not feeling like the group is a team yet, or that we have gelled, if that makes sense.</p>
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