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	<title>Comments on: Dark Heresy Thoughts and Notes</title>
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	<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/</link>
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		<title>By: Brett</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/comment-page-1/#comment-1411</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Sat, 09 Aug 2008 21:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=55#comment-1411</guid>
		<description>That is a good idea Ed. Lets give it a try next game.</description>
		<content:encoded><![CDATA[<p>That is a good idea Ed. Lets give it a try next game.</p>
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		<title>By: Edward</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/comment-page-1/#comment-1406</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Sat, 09 Aug 2008 15:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=55#comment-1406</guid>
		<description>The cheap &amp; easy way to upgrade some more reliable weapons for damage without going crazy would be using 2 D-AVG (2,3,3,4,4,5) instead of 1 D 10, that way you won&#039;t get the &quot;1&quot; damage result and average a 6 or 7 damage result for most hits but still have  chance to get a 10.
I spend a lot of the game with my priest character acting ignorant to try avoiding the omniscient &quot;encyclopedia of knowledge&quot; from reading Rogue Trader on. The &quot;battle happy&quot; response I think is from reading too many accounts in flavor texts of executed / &quot;re-educated&quot; (usually Impi Guard types) who always get nailed from returning with bad news battle reports after being the sole survivor of some brush with xenos</description>
		<content:encoded><![CDATA[<p>The cheap &amp; easy way to upgrade some more reliable weapons for damage without going crazy would be using 2 D-AVG (2,3,3,4,4,5) instead of 1 D 10, that way you won&#8217;t get the &#8220;1&#8243; damage result and average a 6 or 7 damage result for most hits but still have  chance to get a 10.<br />
I spend a lot of the game with my priest character acting ignorant to try avoiding the omniscient &#8220;encyclopedia of knowledge&#8221; from reading Rogue Trader on. The &#8220;battle happy&#8221; response I think is from reading too many accounts in flavor texts of executed / &#8220;re-educated&#8221; (usually Impi Guard types) who always get nailed from returning with bad news battle reports after being the sole survivor of some brush with xenos</p>
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		<title>By: Jon Mattison</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/comment-page-1/#comment-1301</link>
		<dc:creator>Jon Mattison</dc:creator>
		<pubDate>Mon, 14 Jul 2008 00:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=55#comment-1301</guid>
		<description>Hey guys, I&#039;ve subscribed to your DH discussion. I too have concern with the weapon damages but am reluctant to start messing with it as it would require some subjective going through dozens of weapons and making decisions.

I recognize the simplicity of sticking with d10s in the game and that a laspistol could get lucky and kill you and a bolt pistol could get lucky and only graze you... but since the &quot;majority&quot; of the damage is left to the randomness of a dice roll?

Solution 1 is to increase the base damages across the board from the +2 to +5 range to perhaps +5 to +9 (arbitrary) and then changing the 1d10 to other polyhedrals: 1d4, 1d6, 1d8 etc. to help ensure that &quot;on average&quot; laspistols will be a small to medium damage weapon while a bolt pistol &quot;on average&quot; will be a medium to large damage weapon.

However, upon further consideration I&#039;ve realized that bolt pistols, among others, do have other stats, such as a Penetration value that will consistently make a bolt pistol &quot;better&quot; than a las pistol.

At the least, we&#039;ve skimmed through the list and added the &quot;Impact&quot; special rule to several of the weapons borrowing from the Fantasy RPG where you roll 2d10 and choose the highest. All bolt weapons were given this trait.

We&#039;ll test this and see how it goes.

Jon</description>
		<content:encoded><![CDATA[<p>Hey guys, I&#8217;ve subscribed to your DH discussion. I too have concern with the weapon damages but am reluctant to start messing with it as it would require some subjective going through dozens of weapons and making decisions.</p>
<p>I recognize the simplicity of sticking with d10s in the game and that a laspistol could get lucky and kill you and a bolt pistol could get lucky and only graze you&#8230; but since the &#8220;majority&#8221; of the damage is left to the randomness of a dice roll?</p>
<p>Solution 1 is to increase the base damages across the board from the +2 to +5 range to perhaps +5 to +9 (arbitrary) and then changing the 1d10 to other polyhedrals: 1d4, 1d6, 1d8 etc. to help ensure that &#8220;on average&#8221; laspistols will be a small to medium damage weapon while a bolt pistol &#8220;on average&#8221; will be a medium to large damage weapon.</p>
<p>However, upon further consideration I&#8217;ve realized that bolt pistols, among others, do have other stats, such as a Penetration value that will consistently make a bolt pistol &#8220;better&#8221; than a las pistol.</p>
<p>At the least, we&#8217;ve skimmed through the list and added the &#8220;Impact&#8221; special rule to several of the weapons borrowing from the Fantasy RPG where you roll 2d10 and choose the highest. All bolt weapons were given this trait.</p>
<p>We&#8217;ll test this and see how it goes.</p>
<p>Jon</p>
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		<title>By: Jeffrey</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/comment-page-1/#comment-1251</link>
		<dc:creator>Jeffrey</dc:creator>
		<pubDate>Sat, 28 Jun 2008 18:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=55#comment-1251</guid>
		<description>Yea I agree about the Necrons.  There has not been very much contact at all between the Necrons and the Imperium.

I think it would take a Forbiden Lore Xenos to know much about them.</description>
		<content:encoded><![CDATA[<p>Yea I agree about the Necrons.  There has not been very much contact at all between the Necrons and the Imperium.</p>
<p>I think it would take a Forbiden Lore Xenos to know much about them.</p>
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		<title>By: Brett</title>
		<link>http://www.mondaynightadventurers.org/blog/2008/06/24/dark-heresy-thoughts-and-notes/comment-page-1/#comment-1240</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mondaynightadventurers.org/blog/?p=55#comment-1240</guid>
		<description>I am not convinced that there is broad knowlege of Necrons around the Imperium. From reading the backstory they don&#039;t seem to be well known at all, as such knowing that they could get back up again is likely beyond what an average acolyte might know, certainly without a know xenos type roll. As I said however, it didn&#039;t change anything at all, just reminded me that I will have to be careful, you all are much more knowledgeable about much of the 40k universe than anyone who actually lived in it would likely be.</description>
		<content:encoded><![CDATA[<p>I am not convinced that there is broad knowlege of Necrons around the Imperium. From reading the backstory they don&#8217;t seem to be well known at all, as such knowing that they could get back up again is likely beyond what an average acolyte might know, certainly without a know xenos type roll. As I said however, it didn&#8217;t change anything at all, just reminded me that I will have to be careful, you all are much more knowledgeable about much of the 40k universe than anyone who actually lived in it would likely be.</p>
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