Brett call your office…
Posted by Dave Choat on November 13th, 2006 filed in Game ReportsA board I frequent has passed along Tau info to GW in the past. The latest suggestions and questions recetly are posted below, and of course I am shamelessly (and anonymously) pimping some access here. If you could forward it to the Tau 40K noids that would be cool.
In any case the items look like good house rule additions for MNA stuff anyway.
TO Equipment:
1. Mobile Cover: By purchasing Shield drones for a Fire warrior squad the unit gains a defensive field. With one shield drone the squad receives a 6+ cover save, purchasing two shield drones the squad receives a 5+ cover save. The drones have a 4+ armor save (like the rest of the squad) and the same cover save. Should one drone die the cover save drops, should both die, the team loses the cover save bonuses.
2. Communications Node (Special Issue) 20 points: The Commander may choose to purchase an advanced Communications Node that occupies one hardpoint. As a result the Commander may call down an air strike from nearby air caste support elements. The Commander first purchases the node and then may buy up to 4 Seeker missiles. The Seeker missiles count as coming from the position of the commander and the missiles must all be used against one target which must be markerlit.
3. Vespid Upgrade: +1 Strength, 3 points a model.
TO Units:
1. Por’hui team:
WS BS S T W I A Ld Sv
2 2 3 3 1 2 1 8 4+
2 members, the broadcaster is a Por’Ui. Both ‘La and ‘Ui must survive to make broadcasts, should one die then the unit loses it’s ability. The Por’hui team may never take objectives in any case.
Inspiring Broadcast: In the beginning of the Tau player’s turn the Por’Hui may select one enemy unit within LOS, should that unit suffer half casualties or be annihilated the Tau earn double the VP’s at the end of the battle for that unit- the Por’Hui must survive for this benefit.
Bad News is still Bad News: Should a unit of Tau break within LOS of the Por’hui break the Tau’s opponent gain double VP’s for that unit.
4. Shas’vesa Squads:
The Tau make use of a variety of forces in their armies, from Gue’vesa to Tarellian Dog-soldiers. These are collectively known as Shas’vesa. Whilst exact equipment designs and specifications may vary, the Tau Empire does attempt to equip their Shas’vesa Cadres to a universal standard, and so all Shas’vesa squads operate in a fairly similar way.
Cost Ws Bs S T W I A Ld Sv
Shas’vesa’la 7 3 3 3 3 1 3 1 7 5+
Shas’vesa’ui +10 3 3 3 3 1 3 2 8 5+
Squad: The squad consists of 6-12 Shas’vesa.
Weapons: Auxiliary Rifle.
Options: Any model may replace their Auxiliary Rifle with an Auxiliary Carbine at no cost.
One Shas’vesa’la may be promoted to a Shas’vesa’ui at +10pts. He may have a Markerlight at +10pts.
The squad may be given one of the following upgrades at +2 pts per model; +1 Strength, +1 Toughness or a 4+ Armour Save.
The entire squad may be equipped with Frag Grenades at +1 pt per model, or EMP Grenades at +3pts per model.
Auxiliary Rifle: Range: 30″ Str: 4 Ap: 5 Type: Rapid Fire.
Auxiliary Carbine: Range: 18″ Str: 4 Ap: 5 Type: Assault 1, Pinning.
TO Fluff
1. Information on the Enclaves (not O’shovas intentions but what life is like on them, more fluff so we can make better Farsight armies).
2. Puretides teachings- something on them, he has three major commanders that he taught (Farsight, Shadowsun, DOW’s Kais) can we get something on them?
3. Tau families, do they stick together or is everyone just sent to schools like in Firewarrior? Do Tau have relationships that can produce offspring or are they just stuck together?
4. A completion of Tau Sept colors and perhaps a little more on Sept history (there was a great WD article on Vior’la- why nothing more?)
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